![]() However, this synergizes very well with some of the Fragments that require you to Stasis an enemy, making it a top choice for such builds.įragments - Whisper of Hedrons and Whisper of Bonds The downside is that it's much harder to Stasis multiple enemies at once compared to the Duskfield, which is a tradeoff that shouldn't be taken lightly. Most enemies simply can't dodge it unless they can teleport or fly. When it comes to applying Stasis, it's hard to beat the Coldsnap grenade as it applies the effect almost instantaneously. The last grenade that you can get in Beyond Light is the Coldsnap grenade. If it hits, another Stasis bolt is spawned. The area of effect and duration of the Duskfield grenade is a little smaller than its more offensively oriented cousin, but it more than makes up for it in crowd-control capabilities. A reasonable choice for any Stasis subclass.Ĭoldsnap - Launches a bolt of Stasis energy at the nearest enemy on impact. The second grenade that you can get your hands on, the Duskfield grenade has much in common with the Vortex grenade from the Nightstalker subclass. Enemies that stay in the vortex are slowed and eventually frozen. Needless to say, an excellent choice if you want a no-frills melee ability that can secure kills at most ranges.ĭuskfield - Creates a vortex around the area of impact. larger projectile), it applies slow on hit, and it can ricochet to hit multiple enemies with surprising frequency. Withering Blade also has a much flatter trajectory, much more forgiving hit registration (i.e. You get two charges of Withering Blade by default, which is great. From a practical standpoint, Withering Blade is superior in every way to the throwing knife simply because it's far easier to use. That's where the similarities end though. ![]() Withering Blade is conceptually similar to the throwing knife from the Gunslinger subclass insofar that you use it to throw sharp objects at your enemies. On the other hand, the blizzard doesn't really seem to have any tracking logic to it, so sometimes it'll chase targets that you don't want it to chase. Technically speaking, you could use the dual projectile nature of Silence and Squall to Stasis two large groups of enemies, but the blizzard is the real damage dealer of the Super. It's definitely one of Destiny 2's more effective options when it comes to crowd control, especially when it comes to solo play because you don't need any follow-up damage for the Super to be effective. The first projectile instantly freezes enemies in a small area with Stasis while the second projectile spawns a tracking blizzard upon impact which can also apply Stasis. In any case, Silence and Squall is a rather interesting fire-and-forget Super where you throw two projectiles in quick succession upon casting. When all is said and done, the Stasis subclasses should theoretically have the most powerful passive options available in Destiny 2, even if they are a bit specialized. These modifiers, dubbed Aspects and Fragments, can further boost the capabilities of the respective subclass that you are equipping it to. ![]() As you do the post-main quest activities, you can obtain two more grenade variants and Stasis subclass modifiers. ![]() You also get to use Glacier grenades regardless of which class you are playing. Destiny 2 Hunter Revenant Subclass Basicsīy default, the Hunter's new Revenant subclass gives you access to the Silence and Squall Super ability and the Withering Blade melee ability. Of course, the real question with the addition of the Stasis subclasses is whether or not they can hold a candle to the existing subclasses. As an added bonus, frozen enemies can shatter after taking enough damage, releasing an additional blast of damage. Dubbed the Behemoth, Revenant, and Shadebinder for the Titan, Hunter, and Warlock respectively, these new subclasses offer excellent crowd-control capabilities that can completely shut down groups of enemies with unparalleled efficiency. With the release of Destiny 2: Beyond Light, each of the existing three classes receive a brand new elemental subclass that revolve around using Stasis to freeze enemies in place. ![]()
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